Ganymede

Ganymede is a main protagonist in Louin's first campaign, and displays a brash, warlike personality. He became close with Grif the Druid after battling against him in Deaton, and became his keeper while he was petrified.

Early Life
Ganymede was always a special child, he was never normal after being born in this life. Ganymede was mentally sick when he was little and was always shunned by the other Aarakocra in the mountain villages. His Parents were no better and never gave him the Attention a normal caretaker should give, and this caused Ganymede to go into a state of sadness and hatred, but that soon changed for him. As Ganymede was hiding alone, sulking and regretting his birth, his home village was attacked by a group of mercenaries called, "The Night Myst", turing everything he'd ever known to ruins. As the traumatized Bird boy came out to look at them, he saw his Parents tortured and killed in front of him, but he felt nothing. He simply stood and stared with a blank, emotionless face.

Mercenary Life
While Ganymede was standing there giving a death stare at his now deceased parents, the Mercenaries noticed him and proceeded to try and kill him too, but a man named Trevor saved him, and decided to take in the young feathered boy in to teach him the ways of a Mercenary. for the next 8 years, Ganymede fought and learned under Trevor to hone his skills, and also learn morality, unlike the other Aarakocra. Trevor noticed that the Bird Boy had an abnormal amount of strength while sparring with from time to time, and he thought that this would lead to many victories. However, Trevor was not the only person within the gang that noticed this. Davidson, the leader of The Night Myst, tried to exploit this by giving Ganymede missions that involved killing entire villages, or taking families back to slaughter their children or defile the women. Trevor was aware of this and knew that Ganymede felt little emotion, if any, to these kind of things, since his parents were killed in front him by Davidson himself. So Trevor confronted him about this and said that this wouldn't lead him to any good, not just a mercenary, but as a person in general. Ganymede was resting that night in his quarters after again slaughtering another family by Davidson's orders, but he had a feeling that something was wrong. He shrugged it off and decided to meet the boss about his next mission. However, once he walked through the door, his soul would be forever scarred as he saw Trevor lying on the ground, skewered with various blades by all the members, including Davidson. This put Ganymede in a state of pure rage and anger, to the point where any verbal reasoning was beyond him as he proceeded to murder more than a third of The Night Myst's soldiers while also injuring Davidson with a talon scar to the face, and after that, once he came to his senses, he flew away, with even more regret and remorse about himself.

Life with Tan
As Ganymede traveled for the next 4 years by himself, he saw many things along the way and learned from them, but what he would learn most from was when he met a ranger Tortle named Tan. This Tortle ranger would show him and teach him at least the good side of this world, and this would give Ganymede a way to reflect and also ease his dark mind. Though it'd never leave his soul, he accepted his sins and went to go on and live a peaceful life. He decided to work for the Guild in Schpengal and make a living there while trying to interact with the people in town. Ganymede had never felt such peace of mind until he arrived in Schpengal and had taken the teachings of the Tortle to reflect on his mistakes. Life was good in Schpengal. People were laughing and enjoying peace as it should be, but soon that peace would be taken away from him once again, and his next adventure would begin...

Adventuring out with Grif
After Ganymede and his other compatriots finished the fight with Baevis, for now, Ganymede made a decision in his mind that it was time to find his old guild, and finally put an end to them. Ganymede was ready to go on his own, but Grif came along with him to help his endeavors knowing that this task was going to be quite a challenge by himself, and he might need some backup. When The Schpengal Survivors returned to begin rebuilding their destroyed town, Ganymede and Grif set off to find The Night Myst. The Deadly Duo's first place to stop by was the original location of the Night Myst's operation base, but what was left was a big rotting building with the Night Myst's flag still waving in the air. Ganymede and Grif searched around the place to find nothing important except the skeletons of Ganymede's victims back in the past. Ganymede not wanting to really stay for long decided to beyond that and find any clues of The Night Myst. The two went to see if Frogerto Padlo and his druid buddy Herble(who is part of The Night Myst) were still at their little hideout to get some information from Herble, but only to find an empty hole with leftover equipment and a sign reading, "The Gnomes have found new employment with a blue looking frog. And the big honchos are gone too". With their last lead of information connected to The Night Myst now gone, Ganymede and Grif started to do it the old fashion way and go from town to town to find a clue of some sorts.

Encountering a Deadly Situation
It has been about two to three months of traveling for the dastardly duo and they've been searching beyond the areas they're most familiar with, but along the ways they experienced many ups and downs. While traveling around in new territory, Both of them went through many different side quests to get some form of info about The Night Myst, but nothing came up in either of their jobs. One night though, while Ganymede and Grif were guiding a pack of wagons to a little city, something appeared out of nowhere in front of the trail. The Employer who was the leader of the traveling pack went to go see the mysterious figure. While this was happening, Ganymede and Grif felt a sense of Despair from the figure, but Ganymede sense something else, he sensed many presences from the figure, and one particular presence of a certain necromancer he fought once. Ganymede told Grif to tell the people behind the pack to pull out and return back to the original town before, but before Grif can even react, a burst of bright green filled the area behind them. Ganymede looked in dread to a row of dead travelers and flames from where his employer was. Grif went back to save as many travelers as he can and also knowing he's no match for that thing, while he was running away, Ganymede went to face this mysterious force.

Stats


Strength: 19 (+4)

Dexterity: 12 (+1)

Constitution: 10 (+0)

Intelligence: 10 (+0)

Wisdom: 11 (+0)

Charisma: 10 (+0)