Pipi Pupu Ma'an

Pipi Pupu Ma'an is a reappearing character in the Louinverse. A main character in both Louin's first and Olin's second campaigns, he has an extensive background both in-game and outside in canon.

Early/Professional Life
Pipi Pupu was born into a fairly wealthy family of a Grung slave trading empire. The success of his family was passed down to him when he was of age, and he became enamored with the business world.

Pipi Pupu desired to make slaves more efficient, as well as give them a greater sense of security because they often had dangerous jobs, and their upper-class owners cared too little for them. Pipi decided to be the first to create a form of slave-insurance, covering slaves' crucial needs, medical expenses, and eventually deaths. This gave slaves a greater confidence in their day-to-day lives, making them happier and more efficient, and also making their masters well pleased.

Exile
Though Pipi Pupu wasn't racist, nor did he have any intentional prejudice against his slaves like most Grung traditionalists, he was the target of a civil rights activist named Bartin Buther Bing Br. Pipi Pupu was the first to create slave insurance and was a renown slave trader, this put him at the top of the totem pole so-to-speak, therefore he was the one to go after if there was to be any social change. The progressive Grung activists voted for a new leader who was of the red caste, as opposed to the traditional gold, named Babrabam Bincoln. Bincoln abolished slavery, and the new progressive ideals of modern Grung culture thrived. Most freed slaves were too thin and weak from the Grung's poison to properly reenter society though.

Because of his livelihood becoming illegal and his name becoming slandered, Pipi Pupu could no longer find work in his homeland. He decided to take what he had left and leave to explore the world at the age of 25.

Nomad Life
Pipi personally taught his best slaves in pottery and carpentry, so he was naturally gifted at woodworking and experimenting with clay. When he began wandering through the world, he created and sold pottery and artistic wood pieces to gain some extra gold. When he had the funds and supplies, he'd buy the materials to make a log cabin, find a nice town in the province, and find a friend in the town. Pipi was never really fond of outsiders of his homeland, but he managed to always find someone he could connect with. Eventually he'd ask them to be hired help, and employ them to work on, and live in, his hand built cabin with him. He'd stay in a cabin some distance from town for 5 months or so, and then leave out of restlessness to explore. He would never bring his friends with him, as he was afraid of what life was like for an employee with no insurance.

Eventually, at the age of 69, Pipi Pupu had made up his mind that he would settle down. He had no idea where would be best for him though. After searching for a place of interest, he found the Schpengal region in the East. He thought it looked promising after reading about the mysteries that surrounded the region and the town named after it. Murders, beasts, tombs, bandits, and legendary protectors were just a few of the things that made him interested. "I don't want to be boring, even IF I settle down..." He figured.

Alcoholism
Pipi Pupu became a heavy drinker while he traveled. This was due to his depression because of his exile, and was also a way to make his poison more toxic, as alcohol and other substances are sweat-soluble for Grung, and creates a unique type of venom. During his drunken escapades, he often found himself waking up in barrels, giving them a comforting feeling to him. Eventually he felt a superstitious need to always have a barrel near him for good luck, and has upheld this throughout his life.

Longevity
Pipi Pupu traveled for a large portion of his life, and lived many years past the oldest Grung of his tribe. He thinks this is because he dared to exit the swamp of which he felt little magic presence, and enter the magical, unexplainable world outside. He thinks he feeds off of the essence of those he surrounds himself with, although both scientists and wizards tell him that his theory is just a hunch...

During the Schpengal Massacre
Louin's campaign began with the massacre on the town of Schpengal while Pipi Pupu was starting to explore the region. During the massacre, Pipi Pupu was found sleeping in a well by the other members of the party. When They discovered he survived, he agreed to look for other survivors with them, and they decided to go to the guild hall. They looked through the crumbling building but found nobody except one shop owner whose legs were crushed. This was where Pipi Pupu found his first barrel to keep with him.

After Louin's Campaign/During Olin's Campaign
It's unknown how long the time gap was between Louin's first and Olin's second campaigns, but, during this gap, Pipi Pupu somehow wound up unconscious in a barrel. Eventually he awoke and found himself in his barrel on the back of a horsedrawn cart. When he looked around, he saw a large Lizardfolk in the back of the cart, a red Kobold guiding the horse, and a stout Dwarf walking behind as a lookout. When Pipi Pupu popped out, the group with the wagon drew their weapons and surrounded him. The Dwarf ran up and questioned why the frog was there, but he didn't have an answer.

Stats
Strength: 12(+1) [19 (+4) with Gauntlets of Ogre Power]

Dexterity: 14(+2)

Constitution: 12(+1)

Intelligence: 11(+0)

Wisdom: 12(+1)

Charisma: 14(+2)