Toad Grung

Ability Score Increase: Your Constitution increases by 2 and your Strength score increases by 1.

Age: They live about the same as Regular Grungs. Grungs mature to adulthood in a single year, but have been known to live up to 50 years.

Alignment: Most Grungs are lawful, having been raised in a strict caste system. They tend toward evil as well, coming from a culture where social advancement occurs rarely, and most often because another member of your army has died and there is no one else of that caste to fill the vacancy.

Bulky Bulb: Due to toads being a bit thicker than their more limber and skinner Frog Grung kin, they gain a +1 to AC.

General Toadness: You have advantage on Constitution Saving Throws.

Size: You're a little taller than the usual Grung, standing somewhere between 3 and 4 1/2 feet. Your size is Small.

Speed: You have a walking speed of 20 feet.

Land Toad: You have advantage on Dexterity(Stealth) checks while hiding in any kind of forestry or shrubbery.

Standing Leap: Your long jump is up to 15 feet and your high jump is up to 10 feet, with or without a running start.

Tongue-like Precision: To make up for their lack of agile movement, Toad Grungs can utilize their sticky tongue for mobile and combat purposes. When in combat, you can choose a target within range(Range is 30/50) to make a Dexterity Saving Throw against your move DC(8+Strength + Proficiency Bonus). You are proficient with your tongue and can roll with Strength or Dexterity. If they fail, your tongue immediately wraps around a certain portion of their body. The target can use an action to repeat the Save in order to break free. Depending on which part will depend on what you bestow upon them:

''-Leg: Reduces movement speed by half. Makes Reactions impossible.''

''-Arm: If the arm is wielding a weapon, or if the weapon is Two-Handed/Heavy, all attacks with it will be at disadvantage. It rolls normally however if the target attempts to hit the tongue.''

-Waist: you can make a Strength(Athletics) check against the target's Strength(Athletics) or Dexterity(Acrobatics) to pull it down to the ground and knocking him prone and repeating the check every turn you have the target like this.

''Regardless of which Body Part: Anytime you wish to move yourself or your tongue while you have a target like this, you must make opposing Strength Checks. If you succeed, you may move up to half your movement speed or you can retract your tongue up to half its Short Range.''

If any target that you can see tries to attack your tongue, you may take a reaction to make a Dexterity Saving Throw against their roll to Hit. On a success, you're able to return your tongue unscathed, but the target is no longer impeded by it. Large or bigger creatures make the initial saving throw at a disadvantage while Small and smaller ones make it at advantage.

Languages: You can speak, read, and write Grung.