Raulf

Raulf is a main protagonist in Louin's first campaign. Raulf is one of the quieter main characters of the campaign, and has the ability to turn himself into a wolf at will.

Early Life
Raulf grew up in a hidden village somewhere in The High Ice along with a few other Fenrirborn. He grew up understanding that his species was more uncommon than others in the outside world, and learned that those who left their village hid themselves in fear of how others would react. Yearning to adventure and get stronger, Raulf chose to go out and see the wonders of the outside world. During his wandering alone he would explore and hunt while discovering new places he never knew about.

Life as an Adventurer
Some time after leaving his home, he encountered a group of adventurers fighting a strange flaming dog somewhere near the town of Arabel. Although he wasn't able to damage the beast as efficiently as the others, Raulf did help provide the extra manpower needed to beat it. For almost a year Raulf would adventure with these people, slowly heading southeast. Even though he would grow more acquainted with them in this time, Raulf would never end up revealing his true heritage as a Fenrirborn to them. Throughout their travels Raulf would get stronger and improve in his fighting skills enough to hold his own fairly well in a fight. Eventually the group would end up in the town of Schpengal.

Living in Schpengal
Several days after arriving in Schpengal, Raulf would find that his group had left without him, leaving him alone in Schpengal. Although he didn't know for sure, Raulf assumed that they left him because they considered him a weak link in the group. While normally this would be disheartening for him, as being weak is considered a cardinal sin among Fenrirborn, Raulf held onto his optimistic outlook, believing that he would get stronger and eventually find another group to adventure with. To blend in with the people of Schpengal, he took up a job at the local bar.

Stats
Strength: 14 (+2)

Dexterity: 17 (+3)

Constitution: 15 (+2)

Intelligence: 9 (-1)

Wisdom: 11 (+0)

Charisma: 15 (+2)