Randy Doppinson

Randy Doppinson was a resident of the town of Schpengal for nearly 50 years before the massacre in Louin's first campaign. The character first appeared in Mike's campaign, and is a key character to the plot.

Backstory
Randy grew up in Cormyr and lived an average human child's life. He did well in school and had maybe two close friends. When he came of age he didn't have any idea of what he would've desired to do with his life, so he got an adventurer's license* and left the country in search of a profession suitable for him.

* yes that's a real thing you need to adventure in Cormyr...

Life in Schpengal
Upon arriving in the small Schpengal Region southwest of the Great Ice, he discovered many adventurers were drawn there because of the mysterious aura emanating from the region. There was always an adventure to be had and puzzle to be solved. He found that he wasn't much help to adventuring parties because of his lack of physical and magical prowess, but he knew he could lend them his mind.

He set up shop as a private investigator when he was 23 years old. On a major case two years into his career he met a woman who had been held captive by a crazed man who lived on the outskirts of Schpengal. When the case had been cleared and the culprit caught, Randy and the woman found themselves fond of each other and got married within the year.

Randy's wife helped him out on many cases and even did field work of her own at times. The two would never give up on a case for the town and solved many by intellectual brute force. At times they would even split for weeks or months to go undercover. He worked in close contact with the guard and the bounty hunters and adventurers of the guild at this point.

His career took a downhill path when Randy's wife died a few years before the events of the campaign from unknown causes. This left Randy a changed man, working cases much more quietly than he had before. The newer guild members from the town hadn't even heard of him, although he did some work with the Schpengal guards at times.

Road to the Schpengal Massacre
Randy had gotten letters from a collective of investigators southern towns on the road to the Schpengal Region pertaining to a series of breaking & entering and thefts that had happened in the recent weeks and months. The letter told about the magical nature and power of the items that were stolen and gave the only piece of information they'd gathered on the perpetrator- a single bootprint. The print of a boot that doesn't seem to be made in any region within hundreds of miles.

Schpengal, being a town of philosophy and nature and science, didn't have nearly the magical presence that other towns of the region had, making Randy wonder why a magic thief would come to his town. After he'd thoroughly inspected the town and informed the guild, he had gotten word of a teenager in the town who'd been experiencing magically induced dreams and had begun acting out of the ordinary.

During his inspection, Randy was headed back home when he was knocked down by two townfolk and broke his leg. These two were Lue Juan, the fruit salesman, and Hirro, a town pickpocket and thief. Randy was rendered unconscious from hitting his head on the cobble walkway. A nearby guard named Greg saw this, knowing who Randy was, and told the two citizens to pick the detective up and carry him home. When Randy woke up he was greeted by Lue Juan handing him a banana. Because Lue Juan and Hirro were the only people besides the guard who had contact with him (for legal/illegal reasons), Randy asked them to do some detective work in his stead.

After three days of looking, the two had gained little knowledge except some rumors of a magically gifted teenager that lived in the town. On the fourth day of their inspection, however, Lue Juan had gone to the guild hall to pick up a new copy of the bootprint when the evidence room had suddenly been blasted open from the outside. This encounter led Lue Juan and Hirro to capturing the boy that they'd heard of. They, along with a new companion named Akri, brought the boy named Finnegan to Randy's house and asked what he knew about the magic thief.

Stats
Strength: unknown

Dexterity: unknown

Constitution: unknown

Intelligence: unknown

Wisdom: unknown

Constitution: unknown